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Podaj dalej

Kontynuacja Siedem Siedem

Co się stanie, kiedy jedna z najmniej odpowiednich osób dostanie gorącą paczkę? Powiedzmy jedna z osób, które powinny leżeć nisko po niedawnym raidzie w znaczącej korporacji?

Dość luźny scenariusz w klimatach cyberpunkowych.

muzyka na sesję

System

  • System RPG: Ex Machina
  • Setting: IOSHI
  • Mechanika: Tri-Stat dX
  • Modyfikacje systemu/settingu/mechaniki: k8, 100cp, 30sp

Terminy

  • Termin następnej sesji: do umówienia, granie nieregularne
  • Miejsce następnej sesji: roll20.net

Gracze i postacie

  • Mistrz gry: Cyber Killer
  • Limit graczy: 3
  • Grają:
    • 2M1R - Tony Drake (Engineer)
    • AbuDhabi - Jack „Death Machine” Simmons (Violent Criminal)
    • Minstrel - Jason Change (criminal talker)

Postać 2M1R

Name: Tony Drake
Occupation: Engineer

Stats: [total 36p]

  • Body: 4 (adult human average) [8p]
  • Mind: 8 (extremely capable) [16p] +3 (tech) = 11
  • Soul: 6 (Significantly above human average) [12p]
  • ACV: 6+2 = 8
  • DCV: 4+2 = 6
  • HP: 50+20 = 70
  • Shock: 14

Free CP: 2 (warto pomyśleć o acrobatics albo o podniesieniu statów)
Total Bonus CP: 2

Templates:

  • Tech template [15p]
  • Tinker template - talent [5p]

Cyborgizacje:

  • 2x cyberarm [2x4p]
  • cyberlegs [6p]
  • 2x cybereye (infravision, ultravision) [2x2p]
  • reinforced skeleton [2p]
  • regenerating nanobots [6p]
  • 2x cyber ear (ultrasonic hearing) [2x1p]
  • 2x neural jack [2p]
  • com implant [2p]

Attributes: [total 2p]

  • Combat technique [Portable armoury] - 1 (tech) - łatwy dostęp do swojej posiadanej broni, możliwość modyfikacji w terenie [Lightning reflexes] - 1 [1p] +5 inicjatywa
  • Gadgeteer - 1 (tech) + 2 (tinker) = 3
  • Gadgets - 3 (tech)
  • Highly skilled - 1 (tech)
  • Features [tinker] - 1 (tinker) Features (Tinker) lets the character cancel all penalties to Mind-Based Demolitions, Electronics, Mechanics, Physical Sciences, and Police Sciences Skill checks resulting from inadequate equipment. This requires that the character take an extra five rounds to jury-rig the necessary tools.
  • Cred [Church of Technology] (1p/lvl) - 2 [2p]
  • Regeneration - 1 (nanobots) - +5hp/runda
  • Attack Combat Mastery - 2 [6p] +2ACV
  • Defense Combat Mastery - 2 [4p] +2DCV

Cyberarm:
Atributes:

  • Armour (shield) - 1
  • Superstrength (-2 part of body: one arm) - 1 - +10 melee dmg, can lift 1 tonne, +4 on body strength tests
  • Special defense (pain 2x; -1 part of body: one arm; acts as 2BP) - 2

Cyberlegs:
Attributes:

  • Jumping - 1
  • Combat technique (leap attack) - 1
  • Superstrength (-1 part of body: both legs) 1 - +10 melee dmg, can lift 1 tonne, +4 on body strength tests
  • Special defense (pain 2x; -1 part of body: both legs) - 2

Cybereye:
Attributes:

  • Heightened senses (infravision) - 1
  • Heightened senses (ultravision) - 1

Reinforced Skeleton:
Attributes:

  • Toughness - 1 - +20hp

Cyberear:
Attributes:

  • Heightened senses (ultrasonic hearing) - 1

Neural jack:
Attributes:

  • Features (Neural Jack; Socket interface; -1 Bane: Neural feedback) - 2

Com implant:
Attributes:

  • Features (Implant com) - 1

Skills: [total 29p]

  • Burglary [hot wiring] - 1 (tech)
  • Comuters [electronic warfare] - 1 (tech)
  • Demolitions [artificial structures] - 1 (tech)
  • Electronics [cybernetics & robotics] - 2 (tech)
  • Mechanics [armourer & gunsmith] - 1 (tech)
  • Driving [big rig] - 2 [2x4p]
  • Gun Combat [pistol & auto-fire] - 1 (tech) +1 [8p]
  • Heavy weapons [gunnery] - 2 [2x6p]

Defects: [total +1p]

  • Significant other [sister] - 1 (tech)
  • Unappealing - 1 (-2 penalty on any Seduction skill use)

Stuff: [3 major + 12 minor gadgets]

  • Ruger High Standard (light pistol) [minor]
  • P90 (pdw) [major] + Neural interface (+1att) [minor]
  • M203 (grenade launcher) [minor] + 1 additional ammo [minor]
  • 1x satchel charge [major] + 1x remote detonator [minor]
  • 2x concussion grenade [2x minor]
  • 2x smoke grenade [2x minor]
  • Big Rig + enclosed cargo [major]
  • Micro tool puch [minor]
  • Micro bug [minor]
  • Liquid (spray) bandage [minor] (reduces time required to apply first aid to critical injury from 10 to 3 rounds)
Attack To hit Base DMG Crit 100% 75% 50% 25% Defense Notes
Unarmed8 (acv)1028181613116-
Ruger High Standard11824161412106concealable, low penetration, short range
P9011612+86+85+83+82+86auto-fire, penetrating, spreading, short range
M203102558332721156area effect, inaccurate, limited shots (1)
Satchel840884838281868m radius, like a concussion grenade, melee range
Concussion grenade83068383023166area effect x3, concealable, limited shots (1), self-destruct, short range
Smoke grenade808888863m radius, 3-8 rounds of nontoxic smoke → -4 attack check penalty

Opis:
Minęły już 3 lata od czasu kiedy Tony poddał się eksperymentalnej operacji ulepszania swojego ciała… Sam nie wiedział czemu się na to zgodził, może to jego przekonanie o „misji” przekonania ludzi że technologia to jedyny sposób na ewolucję gatunku homo sapiens, albo też chęć życia po stracie rodziców. Tony to utalentowany inżynier, który naprawi wszystko, od karabinu, komputera po czołg…

Jego zainteresowania powodują że jest czesto nierozumiany przez innych i skazany na samotność. Aktualnie jest jednym z szeregowych członków organizacji załozonej przez „technokratycznych kapłanów” - fanatyków, którzy gardzą każdym kto głosi idee kontroli badań naukowych. Jego jedynymi prawdziwymi kumplami są barman Greg z jego ulubionego klubu „Pink Umbrella” i jego siostra Merry.

Church of Technology - Quasi religijna organizacja, która postawiła sobie za cel udoskonalenie, badanie technologii, którą ma zamiar wykorzystać do sztucznej ewolucji gatunku ludzkiego bez względu czy ktoś tego chce czy nie.

Postać AbuDhabi

Name: Jack "Death Machine" Simmons
Occupation: Violent Criminal
Points: 100bp, 30sp

Free CP: 2
Total Bonus CP: 2

Stats [total 44bp]
Body: 10 (12) [20]
Mind: 9 [18]
Soul: 3 [6]

Hit Points: 175/175
Shock: 35
ACV: 11
DCV: 11

Attributes [total 58bp]
Attack Combat Mastery 3 [9] +3 ACV   \
Defense Combat Mastery 5 [10] +5 DCV  \
ComTech (Lghtng Speed) 2 [2] +10 init  >- Boosted Reflexes
Extra Attacks 1 [8] +1 attack         /
Extra Defenses 1 [3] +1 defense      /
Tough 5 [10] +100hp >- Redundant Organs, Reinforced Skeleton
Armour 1 [3] 10 damage reduction >- Subdermal Armour
Enhanced Body 2 [4] +2 Body >- Muscle Augmentation
Highly Skilled 6 [6] +60sp
Gadgets 2 [2] 2 major, 8 minor
Cred 1 [1] criminals, the Mob

Skills [total 90sp]
Acrobatics (Tumbling) 1 [4]
Climbing (Walls) 1 [2]
Computers (Intrusion/Security) 1 [6]
Intimidation (Street) 1 [4]
Military Sciences (Hardware Recognition) 1 [3]
Medical (First Aid) 1 [3]
Stealth (Silent Movement) 1 [3]
Swimming (Free Diving) 1 [1]
Gun Combat (Autofire) 3 [24]
Heavy Weapons (Launchers) 1 [6]
Ranged Defense (Personal) 3 [24]
Unarmed Attack (Strikes) 1 [5]
Unarmed Defense (Strikes) 1 [5]

Defects [total -2bp]
Wanted 2 [-2bp] for various violent crimes

Equipment [2 major, 8 minor]
Wearable Com [minor] smart clothes
Field Medical Kit [major] awesome medkit
Submachinegun [major] HK MP5
Heavy Pistol [minor] Browning Ultra-Power
   Accurized [minor] +1 to-hit
Ammunition (HP and AP) [minor] Penetrating/half damage OR double armour/+5 damage
Soft Body Armour [minor] 8 damage reduction, concealable, -2 to movement tests
Gas mask [minor] -4 to vision
Flash-Bang Grenade [minor] Body check or be blinded/deafened
Berserker [minor] 4 doses, +1 ACM, SD (Pain x2), Blind Fury, Inept Defense, 1 hour.

Attacks        To-Hit  Damage 1/2/3/4  Defense  Misc
Unarmed (Strk)   13    0  11/11/11/11  13                
Submachinegun    15    10 21/18/16/13  15       Auto-Fire, Spreading, Ltd. Shots (6)
Heavy Pistol     15    12 23/20/17/14  15       Concealable

Fluff
Jack is a cruel asshole, with very little social skills. His hobbies include collecting firearms and killing things. In the past, he used to be a soldier, but got dishonorably discharged for excessive violence towards the civilian population in Iran. He lives unofficially in a basement somewhere, because he's wanted by Interpol (and various local law enforcement agencies). While he makes money chiefly by armed robbery, he sometimes does more elaborate hits as a freelancer for the Mob. Said Mob is also his intermediary for various shadow clinics, where he got his cyberware.

Postać Minstrela

Jason Change

criminal culture – illegal street racing

BODY: 6 -12 MIND: 7 +1 -14 SOUL: 7 +1 -14 Temaplates: * - Suit -15

  • - Shark Aptitude Package -18 * - Knife edge Talent Package -14

Attributes:

  • - 1 Gadgets (-1 conditional ownership)
  • - 1 Gadgets
  • - 1 henchmen (bodyguard)
  • - 4 organizational ties (Cheng Tong)
  • - 1 wealth (-1 restriction: tied to organization)
  • - 1 features (mover and shaker)
  • - 3 mind control (humans only, a2 d3 r1 t1, restr: targets remember control -2)
  • - 2 massive damage (2point version - car only)
  • - 1 combat technique (steady hand reduced penalty while moving by 2)
  • - 2 defence combat mastery
  • - 1 features (knifes edge) p270
  • - 1 hightened awareness
  • - 1 jumping
  • - 1 special defgene (pain)
  • - 1 highly skilled

Implants:

  • - 1 neural jack
  • - 1 hidden compartment (left leg)
  • - 1 com implant
  • - 1 boosted reflexes (combat tech lightning reflexes +5init)
  • - 1 partial body plating (10 armour, except face, joints, neck, groin)

Skills:

  • - 1 etiquette (upper class, lower class)
  • - 1 interrogation (psychological)
  • - 2 intimidation (Business, street)
  • - 1 languages (Mandarin)
  • - 1 law (civil)
  • - 2 management (fraud, small business)
  • - 1 performing arts (fast talk)
  • - 1 Urban Tracking (Corporate, underworld)
  • - 3 driving (car)
  • - 1 foreign culture (china)
  • - 2 gun combat (pistol)
  • - 2 mechanics (automotive)

Defects

  • - 1 (less capable empathy)
  • - 1 owned

Gadgets:

  • sports car (1major)
    • - consumer electronics (1 minor) - computer
    • - nitrous oxide tank (1minor)
    • - teleoperation link (1minor)
    • - police band radio (1minor)

Gadgets owned by the Tong:

  • - QSZ-92 (1 minor) medium pistol
    • - laser sight (1 minor)
    • - silencer (1 minor)
    • - neural interface adapter (1 minor)
  • - surveillance mote

Dou Chang (henchman)

  • B 4
  • M 3
  • S 3

Attr

  • - 2 att combat mastery
  • - 1 def combat mastery

Skills

  • - 1 unarmed attack (strikes)
  • - 1 unarmed defence (strikes)

Def

  • - 3 owned
  • - 1 ism (chińczyk)
  • - 1 less capable mind (intelligence -3)
  • - 1 less capable soul (charisma -3)
  • - 1 marked (tattoo)
  • - 1 not so tough (-10 hp)

Zapis wydarzeń z sesji

Sesja z dnia 2015-05-23

Tworzenie postaci dla Minstrela.

Dyskusja

sesjeck/podajdalej.1432387136.txt.gz · ostatnio zmienione: 2015/05/23 13:18 przez ck